As been discussed in the other thread,
I'm switching gears a bit, and will be working on this one first, since it's a real car, so it should be
easier for developing of the physics since there are real numbers available
I will by trying to pose images at various stages of development, which could be helpful for people to see the way how I work on the cars, and this could maybe help some other people who would like to develop a car but have no idea how to go on about it.
Nissan Primera was my first ever car, so I have special bond with it, therefore I will make sure that I will do it justice.
The most tricky part for this car will be the suspension stuff, which at this point doesn't matter since it might not be needed, however I'm sure that AC does support it - since you can see it on open-wheelers, so I will definitely try to recreate it with decent amount of detail , so if anyone has some great reference photos especially of suspension and underbody - please send me a PM
older stuff
WIP / known issues / still to improve
temporary cockpit meshes, textures & materials
temporary driver animation
placeholder sound (borrowed E30 sound from Kunos, will be replaced with our own)
LODs are not utilized yet properly
initial damage & dirt - will be improved in next release
more advanced stage of development in these categories
exterior mesh, textures & liveries
physics
working lights
- includes fix for min height setup failure
- tweaks/fixes on liveries
- added team...
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this is a sound fix update,
latest version of AC 1.06 RC has broken external audio in replays, replacing files with files from this archive will fix it
this file only contains the sound fix, you still need the original file, that you can find in version history
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gregus écrit: Je ne comprends pas, l'archive n'est pas comme les autres et le véhicule n’apparaît pas après ingame
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