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ilfreddo76 écrit: ...Et au risque de le répéter une énième fois, le modding ne sera ni interdit, ni bloqué...
Will Assetto Corsa Competizione be moddable? And will modders be able to port their work onto AC Competizione?
Assetto Corsa's structure was designed from the beginning to be moddable. Being developed with UE4, AC Competizione processes data and assets through a completely different structure and file format. Therefore, the game will not be compatible with mod contents created for Assetto Corsa. Also, our team does not have enough experience with UE4 to tackle both the development a brand-new game and the challenges of supporting an open platform in the time frame available for this project.
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SkylineGTR34000 écrit:
ilfreddo76 écrit: ...Et au risque de le répéter une énième fois, le modding ne sera ni interdit, ni bloqué...
Will Assetto Corsa Competizione be moddable? And will modders be able to port their work onto AC Competizione?
Assetto Corsa's structure was designed from the beginning to be moddable. Being developed with UE4, AC Competizione processes data and assets through a completely different structure and file format. Therefore, the game will not be compatible with mod contents created for Assetto Corsa. Also, our team does not have enough experience with UE4 to tackle both the development a brand-new game and the challenges of supporting an open platform in the time frame available for this project.
Ici pour ACC c'est clair et précis, le modding ne sera pas compatible ni supporté par Kunos.
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vmax330 écrit: L'excellente simu dont tu parles, y a quand même un paquet de gens qui hésitent à se tourner vers elle à cause d'un modèle économique pour le moins discutable, c'est quand même pas mal qu'il y ait des alternatives qu'ont peut supposer plus abordables Après s'il y a en effet que du Blancpain j'espère que ça sera vraiment pas cher et qu'un AC 2 vraiment complet arrivera vite
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Eurogamer: What other features do you expect to implement from a graphical point of view?Will the Unreal Engine have limitations on the VR support or triple screen?
Marco Massarutto: The EU4 particle system allows you to efficiently simulate a large number of effects: from drops to rain spray, to sparks, and more.Trees, vegetation and public will be animated and in 3D and the circuits will include different contour elements, which will make the racing environments much more alive and immersive.It is one of the aspects on which we have changed our approach compared to the past, opting for the kind of "staging" that the public thinks can be found in a circuit and that derives mainly from what he sees on TV during F1 and MotoGP races. .Regarding VR and triple screen, considering the excellent support offered by UE4, many features are still under study.Let's not forget that it's a constantly evolving engine and in Epic they have all the
Eurogamer: If the license covers all the cars and all the tracks of the official Blancpain GT championship, does that mean that Bentley and Aston Martin and Jaguar will arrive, as well as the already well-simulated cars in Assetto Corsa?So we can expect also the laserscan versions of Zolder, Paul Ricard, Misano and Budapest?
Marco Massarutto: AC Competizione is the official game of the GT Series, for which it will include all the cars, the teams, the drivers, the liveries and the circuits of the seasons that we are going to reproduce, including the models and tracks you mention, for which the use of laserscan is a must.In addition, depending on the driver chosen, you can participate in individual races and Sprint or Endurance championships.
Eurogamer: About Endurance, how do you plan to manage situations closely related to this type of competitions such as driver changes and mechanical failures?
Marco Massarutto: For now we can confirm that the driver change has been scheduled for singleplayer and multiplayer events, but we are still defining many features that will be presented at the right time.
Eurogamer: Assetto Corsa, thanks to your continuous support, has confirmed a solid and constantly growing simracing platform.The Assetto Corsa Competizione multiplayer will remain free or do you plan to introduce it as a paid service with additional features?
Marco Massarutto: We consider multiplayer as something that is part of the experience, it is the very essence of the "Competition": therefore, at the moment we have not considered paying it, and personally I would tend to exclude it from happening.
Eurogamer: The next summer will start the Early Access on Steam: will be open to all or only a small number of people?What content will it have at launch?
Marco Massarutto: The Early Access will be open to everyone: we have several ideas on what should be and how it will be evolved to get to version 1.0, but these details will be revealed later.An important thing is that we will publish in advance a very clear and complete roadmap that will schedule the different releases, to allow the public to clearly understand what they can expect and in what timescale
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