- Messages : 1388
- Remerciements reçus 669
Author: SMD team
Converted: Mitja Bonca (90% re-built), I`m working on the track since January 2015
- three layouts (full, south course and inner skill course), one more is in the plan too (north course)
- 32 pitboxes (same number of grids) with working pitlane and car garages
- complete 3D terrain
- 3d and 2d trees according to the real one in Spielberg
- working AI (could be batter)
- working starting lights (and lots of semaphores around the track - greens and reds)
- dynamic tyre grooves, that changes during racing
- skidmarks (brakemarks), tyre grooves and cracked tarmac
- trackmaps and turn names
- working map and sections
- 5 TV cameras for full, 3 for south and 1 for inner skill course
- real track of spring/summer 2016
- complete new 2016 layout (added new curbs, concrete, carpet and cubes)
- remodeled 1st turn with curbs and runoff areas
- changed all the yellow curbs in all tight corners with new ones from 2016
- lighting change of plenty of objects to looks more real, specially in the dark
- physical layer adjusted
- racing line adjusted a lot (changed and put on the ground level, so no driving through) to look way more real - lots of hours spent on it
- brake and skidmarks added and adjusted (on track and in pits)
- new waving flags around the track (on a demend)
- added lake in the middile of the track
- sand traps surface adjusted to act like real sand now
- lots of small changes
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- two versions of the track: full and south course now available
- split both versions in AC style
- added long yellow curb on left side out of turn 1 (and removed 2 small ones)
- changed the red/white curb on left side out of turn 1
- added some grass/soil mixes beside curbs (wher cars drives off the curbs)
- changed some skidmarks and racing line (to suit to both versions of the track)
- some curbs changed to make them easier to drive on
- changed the trees...
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- complete new 2016 layout (added new curbs, concrete, carpet and cubes)
- remodeled 1st turn with curbs and runoff areas
- changed all the yellow curbs in all tight corners with new ones from 2016
- lighting change of plenty of objects to looks more real, specially in the dark
- physical layer adjusted
- racing line adjusted a lot (changed and put on the ground level, so no driving through) to look way more real - lots of hours spent on it
- brake and skidmarks added and adjusted (on track and in pits)
- new waving flags around the track (on a demend)
- added lake in the middile of the track
- sand traps surface adjusted to act like real sand now
- lots of small changes
Connexion ou Créer un compte pour participer à la conversation.
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